Experimental Technical Project
Multiplayer Game Platform
Custom game engine with real-time state sync and player analytics
Game EngineReal-timeMultiplayerAnalytics
The Challenge
The brief required implementing a card game with strict, complex rules — not adapting an off-the-shelf engine. State had to stay in sync across players with no visible lag, and every session needed to be recorded for later analysis. It was as much a systems design problem as a game.
What We Built
- Custom game engine encoding the full rules set with validation at every state transition
- Real-time multiplayer UI with synchronised state propagation via WebSockets
- Full session recording capturing every action, decision, and outcome
- Aggregated analytics layer surfacing trends in player behaviour over extended periods
The Result
A robust demonstration of advanced state management under real-time constraints. The platform runs stable multi-session games, stores complete histories, and generates meaningful analytics — proving the architecture at the hard end of the complexity spectrum.
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